
CV
Mervin Ezra Bojador
Address: Centrium Tower, Apartment 1504 IMPZ, DUBAI
Mobile number: 0528711055
Email: mervin.bojador@gmail.com
skype: mervin.bojador
Programming Languages
C#
Java/J2EE
C++
Embedded C
Game Engine
Web Technology
Google App Engine
Javascript
PHP
HTML
XML
JSON
Maven
Unity 3D Engine
AndEngine (Android)
Google Cardboard
Server Technology
Server Technology
AWS (Amazon Web Services)
SmartFox
uLink
Photon
uNet (building unity networking)
GAE (Google App Engine)
Unity Plugins
Prime 31
Audio Toolkit v6.5.3
FingerGestures v3.0
NGUI
Facebook SDK
Limb Hacker
Melee Weapon Trail
Turbo Slicer
Pocket RPG Trails
Ultimate FPS camera
Bullet Impact Effects
Toon Shaderse
CartoonFx
PUN (Photon Unity Network for multiplayer games)
Applications
Unity 3D Engine
MonoDevelop IDE
Eclipse IDE
Android Studio
MS Visual Studio,Express
p4v Perforce Client
Tortoise SVN Client
GitHub Client
SourceTree Client
FileZilla
SQLite3
Xcode
Career Objectives
Achieve a challenging and high performance oriented role in the field of software development and implement the knowledge and experience gained in the field of game development for Android, IOS, web, PC platform and other emerging game engines.
Work experience
Fractal System
Website: http://fractal.ae/
Position: Senior Software Engineer (05/2017 > Present)
Responsibilities:
Complete life cycle of a new or modified software products, from research and design to implementation, training and support on clients need.
Project Handled:
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Servers for dynamic displays
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Kinetic Sphere - 80 monitors with microcomputers and Arduino for
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moving the motors with different scenarios
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DNA – Consist of 24 panels rotating like a DNA
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Sliding Screens [Manual and Automatic]
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Dynamic Wall – Consist of 4 to 10 pillars with 3 monitors each that moves up and down with customizable scenarios
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Interactive presentations and touch applications
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Mini Games for events
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Survey Applications with database
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Interactive gesture control using leap motion or Kinect
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AR and VR applications
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Multi-screen displays with interactive application
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Robotic Arm custom application for different uses
Muramasa Game
Position: Senior Software Developer (08/2016 > 12/2016)
Project Description:
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Game name untitled yet, A rogue-like, hack-and-slash dungeon crawling videogame will primarily available on Steam (PC and Mac) and eventually available on other platforms
Responsibilities:
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Responsible for assisting in the production and development of the assigned project under MURAMASA GAME
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Train and Develop the skills of our Junior Developer
Bubble Gum Interactive
www.bubbleguminteractive.com
Current Position: Senior Unity 3D Developer
Tenureship: March 2014 to July 2016
Summary of tasks handled:
Ongoing/Unreleased Projects
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Billiard Synchronous Multi-player online game
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Digging casual game (using server and IAP)
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Open-world educational exploration and building game (similar to MineCraft)
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Battle Card game
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Handles the Google app engine serve, in app purchase using prime 31 plugins and help bug fixing/optimization to the core game play.
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Handles the facebook integration, communication to Google app engine server, in app purchase using prime 31 plugin and help bug fixing/optimization to the core game play.
Narrasoft Corporation
www.narrasoft.com
Position: Senior Unity 3D Developer
Tenureship: January 2013 to March 2014
Summary of tasks handled:
GAS (2D Platformer game)
•Core developer that handled the Phase1 of the project that was the original Web build version of the application.
•Coded the core system from scratch during Phase1, then handled maintenance of the system to support the implementation of merchandise customization module.
3D Retail Store Mobile and Web Application
•Core developer that handled the Phase1 of the project that was the original Web build version of the application.
•Coded the core system from scratch during Phase1, then handled maintenance of the system to support the implementation of merchandise customization module.
•Lead the team starting from Phase2 of the project.
•Provided technical support to other developers when it comes to coding concerns.
Menue Philippines, Inc. (Tacoty ph)
Google Play Page
Position: Sr. Android Developer/Unity3D Developer (Company was closed)
Tenureship: October 2011 to November 2012
Summary of applications handled:
Arcade Basketball: Arcade type game created using Unity3D
•Coded for the core gameplay and GUI structure of the whole game. Improved and optimized the logic for the physics of the ball behavior.
Matchstick Puzzle: Puzzle game created using Unity3D
•Handled GUI structure and other game-play modules and creation of puzzle patterns and solutions set.
Tumble Rumble: Arcade type game created using Unity3D
•Coded for the core game-play structure of the whole game. Researched and developed the logic for the character speed based on the user's swipe input. Also, handled implementation of the level creation.
Basketball Shootout: Arcade type game created using Unity3D
•Coded for the core structure of the whole game. Researched and developed the logic for the physics of the ball behavior. (link to game)
Spynoculars: Camera Entertainment Application created using native Android
•Developed the entire application from scratch using Android Java.
•Researched and developed the logic for applying the virtual lens filters.
LoL Pictures: Camera Entertainment Application created using native Android
•Developed the entire application from scratch using Android Java.
•Researched and developed the logic for image rotation and scaling based on user tough input coordinates.
Censored Camera (Photo Editor): Camera Entertainment Application created using native Android
•Developed the entire application from scratch using Android Java.
Non-Game Development Experiences
Incuventure Partners Corporation (IPC)
Position: Software Engineer (Contractual)
Tenureship: January 2011 to June 2011
Project handled:
•MOSS (MediCard Online Settlement System)
Nippon Lift Engineering (NLE)
Position: Research and Development Engineer
Tenureship: June 2008 to December 2010
Project handled:
•ROCS (Remote Observation and Control System)